﻿/*
 * Copyright (c) 2015-2016 Constantijn Evenhuis (blueprints@const.nl)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
using Blueprints.Editing;
using Blueprints.IO;
using System.Collections.Generic;

namespace Blueprints.Validation
{
    internal sealed partial class ValidatedNode : IValidatedNode
    {
        private static readonly IReadOnlyDictionary<ulong, string> noAvailableValues = new Dictionary<ulong, string>(0);
        private static readonly IReadOnlyDictionary<string, IValidatedProperty> noProperties = new Dictionary<string, IValidatedProperty>();
        private static readonly IReadOnlyList<IValidatedNode> noElements = new List<IValidatedNode>();
        private static readonly IReadOnlyList<string> noAvailableTypes = new List<string>();

        internal ValidatedNode(INode node, string name, string path, string type, EditType editType, DeserializationResult result)
        {
            Name = name;
            Node = node;
            Result = result;
            EditType = editType;
            Type = type;
            Path = path;
            AvailableValues = noAvailableValues;
            Properties = noProperties;
            Elements = noElements;
            AvailableTypes = noAvailableTypes;
        }

        public DeserializationResult Result
        {
            get;
            internal set;
        }

        public string Name
        {
            get;
            private set;
        }

        public INode Node
        {
            get;
            private set;
        }

        public EditType EditType
        {
            get;
            private set;
        }

        public string Type
        {
            get;
            private set;
        }

        public string Value
        {
            get;
            set;
        }

        public string Path
        {
            get;
            private set;
        }

        public IReadOnlyList<string> AvailableTypes
        {
            get;
            internal set;
        }

        public IReadOnlyDictionary<ulong, string> AvailableValues
        {
            get;
            internal set;
        }

        public IReadOnlyList<IValidatedNode> Elements
        {
            get;
            internal set;
        }

        public IReadOnlyDictionary<string, IValidatedProperty> Properties
        {
            get;
            internal set;
        }
    }
}